#8 linkCache_getLink using $NBC_LINKCACHE +0s. #7 linkCache_getLink using $NBC_LINKCACHE +0s. #6 linkCache_getLink using $NBC_LINKCACHE +0.047s. #5 linkCache_getLink no uid found +0.057s. #4 did not recreate cache, as it is less than 5 days old! Created at Sun, 17:26:45 +0200 +0.001s. Intel UHD Graphics G7 (Lakefield GT2 64 EU)ĭirectX 12, Mantle, OpenGL, OpenCL 1.2, VulkanĭisplayPort 1.3 HBR / 1.4 HDR Ready, HDMI 2.0, AMD FreeSync The Lakefield SoCs and therefore the integrated GPU are manufactured in the modern 10nm process at Intel that should be comparable to the 7nm process of TSMC. Up to now VRS is only supported by the new Nvidia Turing architecture ( GTX 1650 and up). With this technique early results show up to 1.3x performance in Unreal Engine POC and 1.2x speedup in Civ 6. shade object in the background or behind fog with less resolution (up to using only one source for a 4x4 block). With it game designers can decide where to spend shading time and e.g. The GPU performance is similar to the old Intel HD Graphics 630 and therefore only some low demanding games like League of Legends should run with the UHD Graphics.Ī special new feature of the Gen11 graphics card is the new Variable Rate Shading (VRS) support. The TDP of the whole SoC is specified at 7 Watt. The clock rate ranges between 200 MHz (guaranteed base clock) up to 500 MHz (boost). It offers no dedicated graphics memory (no eDRAM cache like the Intel Iris Graphics 655 predecessor of the Coffee Lake SoCs). The Intel UHD Graphics G7 (Lakefield GT2 with 64 EUs) is an integrated graphics card in the Lakefield SoCs (e.g.